Barney The Dog
Talking Roby the Robot
Tesla Toy
Winnie the Pooh Puzzle Book
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Morning2Moon Productions



SLPs, Educators, & Innovators

App Guide

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Video demonstrations coming soon
This guide offers information from our personal and professional experiences as a teaching tool to help you make decisions about which app to use and how to effectively use them. We've summarized our sessions using various apps providing you with examples of what we used, the specific educational purposes, and the potential for future uses.

Although the companies who make the apps have their own descriptions which include a suggested age range and target population, we've taken it a step further. We've created a more specialized list based on our sessions teaching families and professionals how to use these apps with individual children and children in small groups. As we continuously add to this list, we hope this information helps answer the often asked request, "What other apps do you recommend I use with my child?

*Please note: in the iTunes store, the app prices and availability are subject to change

Current List
#1
#2
#3
#4


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#1
Date: October 2010
App Name: Barney the Dog
Company: Kids Place
Product: An animated interactive story about different professions the dog dreams about
Price: Free (at the time installed
)
Participants: A group of 3 toddlers who were all 2 ½ years old
Profile: A combination of children who were developing typically and who showed both a language and social delay
Purpose: Attending, listening, imitating, and turn taking. They were expected to attend and listen to the narrator's story, imitate the dog's actions, and take turns tapping the dog to make him move
Problem: A challenge with this app was that the story was too high level for these young children
Potential: Further uses for this app include removing the sound by hitting the mute button at the top and having the children describe the pictures and guess who he wants to be based on his actions


#2
Date: October 2010
App Name: Talking Roby the Robot
Company: Outfit7
Product: Roby talks, dances, repeats your words, and speaks what you type for him
Price: $1.99 (at the time installed)
Participants: A toddler who was 2 ½ years old (see accompanying video to be posted on YouTube)
Profile: The child was developing typically
Purpose: The intended goal of the using this app was to extend play that started with a wind-up toy robot and for mutual enjoyment and social connection while dancing and singing together with Roby. It also allowed for joint attention, cause and effect, and learning through repetition
Problem: A challenge with this app was the difficulty understanding the
robotic vocal quality; however, the simpler the phrase is that the robot has to repeat, the better
Potential: Further uses for this app include letting the child make funny noises or silly phrases for the robot to repeat, and imitating all the different dance moves the robot makes


#3
Date: October 2010
App Name*: Tesla Toy
Company: PDJ Apps
Product: A visually-stimulating interactive particle toy
Price: Free (at the time installed)
Participant: Individuals ranging i
n age from 4 to 6 years old
Profile: Individual children with social-pragmatic deficits (e.g., Autism, Aspergers)
Purpose: Attending to various displays, predicting and anticipating what will happen, distinguishing the effect of a one-finger touch from two-finger touch, description of what happened, and reflection on the changes. The adult and the child did it together to see what happened when one's actions were influenced by the other's and how dynamic the interaction was when the two people touched it together
Problem: A challenge with this app was its potential to become visually over-stimulating, thus allowing the child to tune out the adult. It is something that the adult should control for the purpose of the social connection and is not suggested for solitary play if the child won't want to share or engage with another when he's playing it
Potential: Further uses for this app are adding more children simultaneously interacting with the toy for cooperative play and for sharing their different perceptions when describing the visual displays


#4
Date: November, 2010
App Name*:Winnie the Pooh Puzzle Book
Company: DisneyPublishing Worldwide
Product: An interactive book that includes puzzles, matching games, and the chance to record your own voice to tell the story
Price: $ 0.99
Participants: A group of children who were 5 years old
Profile: Children with gross motor delays and cognitive delays
Purpose: Teaching turn-taking and impulse control, auditory recall of the recorded story by recording what they remembered hearing, visual tracking of the honey pot, elicit social language by asking for a turn, and sentence development by describing Pooh's various activities
Problem: The difficulty dragging a puzzle piece by maintaining contact with the screen until the piece fit in its spot. When the children prematurely lifted their finger, the piece returned to its starting spot
Potential: Further uses for this app are story sequencing and asking "WH" questions to each peer in the group based on the visual cues